{"title":"Günter Wallner","description":null,"products":[{"product_id":"entertainment-computing-icec-2016-springer-international-publishing-ag-9783319460994-15th-ifip-tc-14-international-conference-vienna-austria-september-28-30-2016-proceedings-g-nter-wallner","title":"Entertainment Computing - ICEC 2016","description":"\u003cp\u003eDiscover the cutting-edge insights from the 15th International Conference on Entertainment Computing, ICEC 2016, expertly compiled by Günter Wallner. Published by Springer International Publishing AG in 2016, this first edition spans 292 pages and features a collection of 16 full papers, 13 short papers, and 2 posters, all meticulously reviewed and selected from 46 submissions. Dive into the latest research and developments in the field of entertainment computing, presented by leading experts at the conference held in Vienna, Austria. This book is an essential resource for academics, practitioners, and enthusiasts looking to stay abreast of innovations and trends in entertainment technology. Enhance your understanding of this dynamic field with ICEC 2016.\u003c\/p\u003e","brand":"Günter Wallner","offers":[{"title":"Default Title","offer_id":52244654195030,"sku":"9783319460994","price":54.55,"currency_code":"EUR","in_stock":false}],"thumbnail_url":"\/\/cdn.shopify.com\/s\/files\/1\/0886\/3206\/6390\/files\/9783319460994.jpg?v=1767768442"},{"product_id":"data-analytics-applications-in-gaming-and-entertainment-taylor-francis-ltd-9781138104433-g-nter-wallner","title":"Data Analytics Applications in Gaming and Entertainment","description":"\u003cp\u003eOver the last decade big data and data mining has received growing interest and importance in game production to process and draw actionable insights from large volumes of player-related data in order to inform game design, to ensure customer satisfaction, to maximize revenues, and to drive technical innovation.\u003c\/p\u003e","brand":"Günter Wallner","offers":[{"title":"Default Title","offer_id":52247689986390,"sku":"9781138104433","price":139.44,"currency_code":"EUR","in_stock":false}],"thumbnail_url":"\/\/cdn.shopify.com\/s\/files\/1\/0886\/3206\/6390\/files\/9781138104433.jpg?v=1767773260"},{"product_id":"data-analytics-applications-in-gaming-and-entertainment-taylor-francis-ltd-9781032091907-g-nter-wallner","title":"Data Analytics Applications in Gaming and Entertainment","description":"\u003cp\u003eOver the last decade big data and data mining has received growing interest and importance in game production to process and draw actionable insights from large volumes of player-related data in order to inform game design, to ensure customer satisfaction, to maximize revenues, and to drive technical innovation.\u003c\/p\u003e","brand":"Günter Wallner","offers":[{"title":"Default Title","offer_id":52276585529686,"sku":"9781032091907","price":60.62,"currency_code":"EUR","in_stock":false}],"thumbnail_url":"\/\/cdn.shopify.com\/s\/files\/1\/0886\/3206\/6390\/files\/9781032091907.jpg?v=1767817756"}],"url":"https:\/\/www.laufgard.com\/collections\/gunter-wallner.oembed","provider":"Bookshop","version":"1.0","type":"link"}