Augmented Reality, Virtual Reality, and Computer Graphics
Discover the cutting-edge world of digital innovation with Augmented Reality, Virtual Reality, and Computer Graphics by Lucio Tommaso De Paolis. Published by Springer International Publishing AG in 2016, this comprehensive volume spans an impressive 517 pages and is the first edition of its kind. It features the refereed proceedings from the Third International Conference on Augmented Reality, Virtual Reality and Computer Graphics (AVR 2016), held in Lecce, Italy, in June 2016.
This essential collection includes 40 full papers and 29 short papers that have been meticulously reviewed and selected from a pool of 131 submissions. Each paper offers valuable insights into the latest research and developments in the fields of augmented reality, virtual reality, and computer graphics, making it a must-have resource for professionals, researchers, and enthusiasts alike.