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Clash of Realities 2015/16 – On the Art, Technology, and Theory of Digital Games

Clash of Realities

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Žanras Recreation
Leidėjas Transcript Verlag
Leidimo metai 2017 m.
Puslapių skč. 638 psl.
Viršelis Minkštas viršelis
ISBN 9783837640311

Clash of Realities 2015/16 – On the Art, Technology, and Theory of Digital Games

Discover the fascinating intersection of art, technology, and theory in the world of digital games with Clash of Realities 2015/16 – On the Art, Technology, and Theory of Digital Games. Published by Clash of Realities in 2017, this comprehensive volume features 638 pages of cutting-edge papers presented at the renowned "Clash of Realities" conference. Esteemed contributors, including Janet H. Murray, David O'Reilly, Eric Zimmerman, and Mark J.P. Wolf, delve into innovative concepts and insights that shape the gaming landscape today. This book is an essential read for scholars, game developers, and enthusiasts interested in the evolving dynamics of digital games. Enhance your understanding of this dynamic field with expert perspectives and groundbreaking research that will inspire your own gaming journey.

Book cover of: Clash of Realities 2015/16 – On the Art, Technology, and Theory of Digital Games. By: Clash of Realities

Clash of Realities 2015/16 – On the A...

Regular price €81,23
Sale price €81,23 Regular price €83,74