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On-Screen Language in Video Games

Mikołaj Deckert

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Autorius Mikołaj Deckert
Leidimo metai 2022 m.
Puslapių skč. 75 psl.
Viršelis Minkštas viršelis
ISBN 9781009045513

On-Screen Language in Video Games

Discover the intricate world of on-screen language with "On-Screen Language in Video Games" by Mikołaj Deckert, published by Cambridge University Press in 2022. This insightful paperback spans 75 pages and delves into a comprehensive typological analysis of on-screen language (OSL) through approximately 100 representative examples. The book not only maps out the complexities of OSL but also features exclusive insights from an interview with a lead level developer behind the acclaimed game Shadow Warrior 2. This professional perspective enriches the discussion, highlighting the significance of OSL in video game translation and design. Ideal for scholars and enthusiasts alike, this work invites you to explore the dynamic interplay between language and interactive media. Enhance your understanding of video game linguistics and translation with this essential read!

Book cover of: On-Screen Language in Video Games. By: Mikołaj Deckert

On-Screen Language in Video Games

Regular price €21,82
Sale price €21,82 Regular price €22,50